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Why Games?

UX Week 2010 | Dave Gray | Gamestorming: Design Practices for...

 

Teams who play games over time develop deep, embedded experience and team dynamics that cannot be achieved in any other way. And as players gain experience through game play, they also build the skills and intuition to navigate complex information spaces, and to react quickly in real-world scenarios.

Games provide mechanisms for interaction and creative collaboration: multiparty, participatory, interdisciplinary work. They create a common language for describing systems, enabling players to connect and share information and ideas freely, even when they come from different disciplines that don’t usually communicate well with each other.

Game goals are loose enough to be met in many different ways, so the outcome of a game differs depending on the players and the context. The goal of a game directionally guides the activity without prescribing a predetermined end state. The structure of a game does not prescribe a single approach but leaves room for many approaches and strategies. This leaves room for opportunity, digression and discovery along the way. The constraints of a game encourage, rather than restrict, creativity. ~ Dave Gray

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